2015-05-08

What is 'The North West' and where is it going?

The North West is going many places, and most of all, North. My very very last area I have planned for now is 'The top of the World', and yep you guessed it, its a mountain. But we've got mountains! Ahh shut your whiny mouths! That mountain comes after a sea journey, and pirates, and Hydra and stuff.

What's in it now?

Right now at THIS MOMENT (note: tentative) are The North West Hills, The Fork, and Spider Cave Cavern. The only mob I've created is 'Small Spiders'. (Get your sweaty wiki hands going, here comes some Infooooooo). (Update: I will be removing exact values because I'm not supposed to share those)

Small Spiders

Small Spiders are mainly meant to have a high dex, which means they hit more often, and a low amount of hitpoints. This keeps them relatively easy to kill, but still annoying like they would be to our adventurer.

Spider Fang

A Spider Fang is a high crit chance item. Its values are pushing the limits of people's health. It can two-hit so be careful! The best way to beat a spider is to unequip your heavy armor to try and hit it first, without the dex loss.

P.S. I would make the crit chance higher or crit multiplier greater, but then the Spider could one hit you :(

6 comments:

  1. In my experience thus far with the spiders, I haven't actually received any damage, and I've killed about 15 so far.. The warrior spiders will be tougher though right?

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    1. Yes! The warrior spiders will also have armor that isn't available yet for hands and feet! The warrior spiders will also have Dull Spider Fangs, which do bludgeoning damage, instead of piercing and will have block chance there is well. The max damage on those fangs will be up to DD1D12! So be prepared! (you will find the high road before warrior spiders. The high road will contain unarmed thieves with light foot / leg armor that I recommend taking into battle with warrior spiders) all this is coming this weekend most likely

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  2. You said that you'd like to make the spider fang have higher crit stats, but that would give the spiders too much damage. Do enemies necessarily need to drop the items they're holding? If they drop different items that those they are holding, you could have player weapons with that higher crit that you desire, and players can still survive more than one hit from a spider. Maybe its the way the code is currently set up, and thats not currently possible, but I'm just brainstorming.

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    1. Yes they have to drop what they're holding, and this makes sense I suppose.

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    2. That probably has to do with the fact that STR only influences HP right now (unless thats been updated already and I haven't heard). When that change is made, then maybe the drop system can be altered. Like, if the spider warriors are going to drop the partially digested armour, then how are they wearing it and digesting it at the same time? Changes to the drop mechanics could make theses sorts of things make sense, (the spiders wouldn't have to be wearing the armour, implying that you have to gut the spider to get the armour)

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    3. For now my thematic theory is the spider is protected from it by it reinforcing it's stomach haha

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